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GELİŞTİRİYORUM GKO v2604 | Knight Online Rebuilt in Godot and .NET 10 | First Public Release

Hi everyone, I am ZeusAFK. I am a software developer, but also a long-time Knight Online player. I played this game a lot when I was younger, and despite all the years that have passed, it has always remained special to me. For the last few months, I have been working alone on something I have wanted to create for a long time: a Knight Online version server and client, both built completely from scratch. Today, I want to share the first public technical demo. I want to be very clear about its current state: this is far from being a complete game. If I am being generous, I would say that around 20% of it works. Many systems are missing, incomplete or simply broken. This release is intended to show the current progress and give people a chance to see what I have been building.

The server is written in C# using .NET 10 and Entity Framework. The client is being developed with the Godot Engine. I do not have plans to launch a private server. I am not trying to make money from this project or from any other Knight Online-related work. I am doing it because I enjoy programming and because rebuilding a game I loved when I was younger is genuinely fun for me. The project will be released as open source once it reaches a better state and I have had time to clean up the code. One of the main reasons for making it open source is that I know it would be almost impossible for me to finish a project of this size alone.

For this demo, account creation is automatic. The Game Master panel is enabled for everyone with the Scroll Lock key, and increased movement speed can be enabled with the G key.

Please keep in mind that there is currently no real security implemented on the server. By manipulating packets, you could probably make the server do almost anything. I know that somebody may want to try to hack it, but is it really worth hacking a server that openly tells you it is an unfinished and completely unprotected demo? The same applies to decompiling the client or extracting its assets. You could probably do it, but the source code will be published anyway, so there is not much point. A DDoS attack would also be very easy. The demo is hosted on a cheap VPS without DDoS protection, so taking it offline probably wouldn't be much of an achievement. I would rather see people use that time to explore the project, share ideas or eventually contribute to it.

You can download the first release here:



Please try it and let me know what you think. I am genuinely excited to finally share my work with you guys.

Video:

Screenshots:
Screenshot 2026-08-17 195449.png

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Screenshot 2026-08-17 191654.png

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Son düzenleme:
KY Kıdemli Üye
KAYIT
26 Tem 2024
Mesajlar
164
Tepki puanı
14
Konum
Çin
It feels like OpenKO, Rise Online, and Knight Online had a baby. I hope one day we can see a complete version that is ready to play test.
 
KY Üye
KAYIT
11 Mar 2026
Mesajlar
18
Tepki puanı
12
It feels like OpenKO, Rise Online, and Knight Online had a baby. I hope one day we can see a complete version that is ready to play test.
Haha, that’s a good one, and honestly, it’s probably true.

The server is already online, so you can download the client and give it a try. A lot of the core stuff is working already: combat, parties, PvE/PvP, NPC buy/sell/repair, all zones, quests, skills, etc. It’s just not at the point where I’d call everything polished yet. There are still plenty of things that need to be refined and improved.
 
KY Kıdemli Üye
KAYIT
13 Eyl 2025
Mesajlar
90
Tepki puanı
28
Hi there. Its look very Cool. But you need to choose c++ for server. I tried .net before(to learn MMO development details). And it was wrong. I understand this too late. It can be work, okey, but we build MMO, son we need more scale. To be honest, .net platform never be like c++ for mmo performance. If you wanna develop an action MMO or closed world MMO then you can choose it. But I know that you know it already. Maybe you can try to develop with another sources like ıstırap.

Also I need to say that, as a unity game dev, graphics look amazing for godot.
 
KY Üye
KAYIT
11 Mar 2026
Mesajlar
18
Tepki puanı
12
Hi there. Its look very Cool. But you need to choose c++ for server. I tried .net before(to learn MMO development details). And it was wrong. I understand this too late. It can be work, okey, but we build MMO, son we need more scale. To be honest, .net platform never be like c++ for mmo performance. If you wanna develop an action MMO or closed world MMO then you can choose it. But I know that you know it already. Maybe you can try to develop with another sources like ıstırap.

Also I need to say that, as a unity game dev, graphics look amazing for godot.
Thanks! I actually spent a lot of time optimizing the server side. I tested it with bots at around 10,000 concurrent users sending packets through network on the same zone, and it stayed stable at roughly 20% CPU usage with no noticeable lag, so .NET 10 has been working really well so far.

I do know C++, but I chose .NET 10 intentionally. Since I plan to open source the project, I think C#/.NET will make it easier for more people in the community to understand the code and contribute. For the scale I’m targeting, I don’t think performance will be a problem.
Gönderi otomatik olarak birleştirildi:

Build 13 is live:

- Wings, fairies, talismans and emblems now appear on characters - 109 cospre items in all.
- Attachments animate with your character and show up the moment you equip them, for you and for everyone nearby.
- Fixed 222 item icons that were drawing too small inside their inventory slot.
- Pathos' Gloves now show their glowing aura on both hands - all 16 attack and defense variants.

Screenshot 2026-08-18 162513.png
 
Son düzenleme:
KY Üye
KAYIT
11 Mar 2026
Mesajlar
18
Tepki puanı
12
Build 14 is live:
- Day and night now follow the in-game clock, with moonlit nights.
- Lanterns and braziers light the ground around them.
- Fixed shimmering on distant ground.
- The Magic Anvil in Moradon works.
- Reverse items, bonus stats and accessory combining work there too.
- Statues, bind stones and castle gates no longer have monsters standing inside them.
- Flames, torches, waterfalls, lava, warp gates and the anvil's orb move again.
- Fixed see-through things like crystals and ghosts drawing as broken slivers.
- Item icons now show the upgrade level, in the item's grade colour.
- Lamps, torches, bind stones and other glowing effects no longer turn into black squares at a distance.
- Warp gate and anvil names now only show when you are near them.
- The merchant and quest icons above NPCs no longer trail a loose star below them.
- Their symbols read the right way round, and they sit evenly above every NPC's name.

Screenshot 2026-08-19 191328.png

Screenshot 2026-08-19 191702.png
 
Son düzenleme:
KY Üye
KAYIT
23 Mar 2025
Mesajlar
46
Tepki puanı
5
teşekkrüler
Gönderi otomatik olarak birleştirildi:

teşekkürler
 
Son düzenleme:
KY Kıdemli Üye
KAYIT
18 Tem 2025
Mesajlar
144
Tepki puanı
12
it really looks great! what is completely finished and what is still left right now? thanks for your hard work
 
KY Üye
KAYIT
11 Mar 2026
Mesajlar
18
Tepki puanı
12
it really looks great! what is completely finished and what is still left right now? thanks for your hard work
Thanks! A lot of the core stuff is working already: combat, parties, PvE/PvP, NPC buy/sell/repair, all zones, quests, skills, warehouse, item upgrade, mob drops, etc. It’s just not at the point where I’d call everything polished yet.
 
KY Kıdemli Üye
KAYIT
18 Tem 2025
Mesajlar
144
Tepki puanı
12
Thanks! A lot of the core stuff is working already: combat, parties, PvE/PvP, NPC buy/sell/repair, all zones, quests, skills, warehouse, item upgrade, mob drops, etc. It’s just not at the point where I’d call everything polished yet.
i really appreciate your work, great job. are you planning to turn this into an official server, or is it just a hobby project?
 
KY Kıdemli Üye
KAYIT
18 Tem 2025
Mesajlar
144
Tepki puanı
12
I will not launch a server, just a hobby, it will be released as open source soon.
releasing this project as open source would be a huge contribution to the community. godot is such a lightweight game engine . thanks again. if you have a github link, i would love to follow along
 
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