// =============================================================================
// CORE POINTERS (DOGRULANMIS - 25xx)
// =============================================================================
#define KO_PTR_DLG 0x01092A14 // UI Dialog Manager
#define KO_PTR_PKT 0x01092A2C // Packet Manager (CAPISocket ptr)
#define KO_PTR_CHR 0x01092964 // Character/Player Base
#define KO_FLDB 0x01092958 // Field
// =============================================================================
// CORE FUNCTIONS (DOGRULANMIS - 25xx)
// =============================================================================
#define KO_SND_FNC 0x006FC190 // Send Packet Function
KO_RECV_FNC = 0x0082C7D0 // GÜNCELLENDİ DOĞRULANDI
// =============================================================================
// GAME FUNCTIONS (dogrulanacak - 25xx)
// =============================================================================
const DWORD KO_CALL_END_GAME = 0x0079A5D0;
const DWORD KO_FNC_END_GAME = 0x00E76BD9;
const DWORD KO_GAME_TICK = 0x006CE830;
const DWORD KO_GET_CHILD_BY_ID_FUNC = 0x005E6E5A;
// =============================================================================
// PLAYER DATA OFFSETS (DOGRULANMIS - OffsetScanner + CE)
// chrBase = *(DWORD*)KO_PTR_CHR
// =============================================================================
#define KO_OFF_TARGET 0x650 // int16 - Hedef ID (-1 = yok)
#define KO_OFF_ID 0x690 // uint16 - Socket ID
#define KO_OFF_NAME 0x694 // char[] - Karakter Adi
#define KO_OFF_CLASS 0x6A4 // uint16 - Sinif (6=Berserker)
#define KO_OFF_NAMELEN 0x6A8 // uint16 - Name uzunluk
#define KO_OFF_NATION 0x6B4 // uint8 - Ulus (2=ElMorad)
#define KO_OFF_RACE 0x6B8 // uint8 - Irk
#define KO_OFF_HAIR 0x6BC // uint32 - Sac modeli
#define KO_OFF_LEVEL 0x6C0 // uint8 - Seviye (83)
#define KO_OFF_MAXHP 0x6C4 // int32 - Maksimum HP
#define KO_OFF_HP 0x6C8 // int32 - Mevcut HP
#define KO_OFF_X 0x3D0 // float - X Koordinati
#define KO_OFF_Y 0x3D4 // float - Y Koordinati
#define KO_OFF_Z 0x3D8 // float - Z Koordinati
// =============================================================================
// PLAYER EXTRA OFFSETS (XREF scan ile dogrulanmis - chrBase)
// =============================================================================
#define KO_OFF_STATEMOVE 0x140 // uint8 - Hareket durumu (DOGRULANMIS: 0=dur, 2=yuru)
#define KO_OFF_YAWTOREACH 0x17C // float - Yon acisi (DOGRULANMIS: CE ile)
#define KO_OFF_KNIGHTS_ID 0x6EC // uint32 - Knights/Clan ID (DOGRULANMIS: 15001)
#define KO_OFF_REBIRTH 0xFF4 // uint32 - Rebirth level (0, dogrulanacak)
// =============================================================================
// DLG UI OFFSETS (XREF scan ile dogrulanmis - dlgBase)
// dlgBase = *(DWORD*)KO_PTR_DLG
// =============================================================================
#define KO_OFF_DLG_GAMEMAIN 0x1D4 // ptr - CGameProcMain (658 refs)
#define KO_OFF_DLG_GAMEBASE 0x1C4 // ptr - Game base (218 refs)
#define KO_OFF_DLG_INVENTORY 0x494 // ptr - UIInventory (191 refs)
#define KO_OFF_DLG_SKILLMGR 0x1CC // ptr - Skill/Buff manager (113 refs)
#define KO_OFF_DLG_CHRSELECT 0x1C8 // ptr - Chr select (76 refs)
#define KO_OFF_DLG_MINIMAP 0x200 // ptr - Minimap (72 refs)
#define KO_OFF_DLG_CHATMGR 0x61C // ptr - Chat manager (70 refs)
#define KO_OFF_DLG_TARGETBAR 0x1F8 // ptr - Target bar (49 refs)
#define KO_OFF_DLG_MERCHANT 0x66C // ptr - Merchant (46 refs)
#define KO_OFF_DLG_SKILLBAR 0x45C // ptr - Skill bar (44 refs)
#define KO_OFF_DLG_CHARINFO 0x1DC // ptr - Char info (41 refs)
#define KO_OFF_DLG_EXCHANGE 0x5A4 // ptr - Exchange (39 refs)
#define KO_OFF_DLG_QUEST 0x3A8 // ptr - Quest (39 refs)
#define KO_OFF_DLG_WAREHOUSE 0x22C // ptr - Warehouse (5 refs)
#define KO_OFF_DLG_PARTY 0x370 // ptr - Party manager (26 refs)
#define KO_OFF_DLG_KNIGHTS 0x348 // ptr - Knights (20 refs)
#define KO_OFF_DLG_FRIEND 0x2EC // ptr - Friend list (29 refs)
// =============================================================================
// SECONDARY PLAYER STRUCT (chrBase + 0xBxx bolge)
// Bu bolge ayri bir sub-struct gibi davranıyor
// =============================================================================
#define KO_OFF_MAXMP 0xBBC // int32 - Maksimum MP (7803)
#define KO_OFF_MP 0xBC0 // int32 - Mevcut MP
#define KO_OFF_GOLD 0xBCC // uint32 - Altin (99804051)
#define KO_OFF_MAXEXP 0xBD0 // uint64 - Maksimum EXP (34823947840)
#define KO_OFF_EXP 0xBD8 // uint64 - Tecrube (2820000)
#define KO_OFF_NP 0xBE0 // uint32 - Nation Points/Loyalty (498)
#define KO_OFF_NP_MONTHLY 0xBE8 // uint32 - Aylik NP (26250)
#define KO_OFF_TOTALHIT 0xBF0 // uint32 - Total Hit Rate (710)
#define KO_OFF_STAT_STR 0xBF4 // uint32 - STR (255)
#define KO_OFF_STAT_STA 0xBF8 // uint32 - Stamina/HP base (187, bufflu)
#define KO_OFF_STAT_HP 0xBFC // uint32 - HP Stat (177)
#define KO_OFF_STAT_LUK 0xC00 // uint32 - Luck/bonus (70)
#define KO_OFF_STAT_DEX 0xC04 // uint32 - DEX (60)
#define KO_OFF_STAT_INT 0xC0C // uint32 - INT (50)
#define KO_OFF_STAT_MP 0xC14 // uint32 - MP Stat (50)
#define KO_OFF_ATTACK 0xC1C // uint32 - Saldiri (4253)
#define KO_OFF_DEFENCE 0xC24 // uint32 - Savunma (1252)
#define KO_OFF_FIRE_R 0xC2C // uint32 - Fire Resist (DOGRULANMIS: 100)
#define KO_OFF_ICE_R 0xC34 // uint32 - Ice Resist (DOGRULANMIS: 46)
#define KO_OFF_LIGHTNING_R 0xC3C // uint32 - Lightning Resist (DOGRULANMIS: 110)
#define KO_OFF_MAGIC_R 0xC44 // uint32 - Magic Resist (DOGRULANMIS: 20)
#define KO_OFF_CURSE_R 0xC4C // uint32 - Curse Resist (DOGRULANMIS: 80)
#define KO_OFF_POISON_R 0xC54 // uint32 - Poison Resist (DOGRULANMIS: 0)
#define KO_OFF_ZONE 0xC60 // uint8 - Zone ID (21)
// =============================================================================
// WEIGHT OFFSETS (DOGRULANMIS - 10x carpilmis uint32)
// Gercek deger = okunan / 10
// =============================================================================
#define KO_OFF_MAXWEIGHT 0xBE8 // uint32 - Max agirlik x10 (26250 = 2625.0)
#define KO_OFF_WEIGHT 0xBF0 // uint32 - Mevcut agirlik x10 (710 = 71.0)
// =============================================================================
// SKILL OFFSETS (DOGRULANMIS - DLG base uzerinden, Cheat Engine)
// dlgBase = *(DWORD*)KO_PTR_DLG
// =============================================================================
#define KO_OFF_SKILL_AVAIL 0x308C // uint32 - Dagitilmamis skill point (78)
#define KO_OFF_SKILL_ATTACK 0x30A0 // uint32 - Attack skill (5)
#define KO_OFF_SKILL_DEFENCE 0x30A4 // uint32 - Defence skill (6)
#define KO_OFF_SKILL_PASSION 0x30A8 // uint32 - Passion skill (52)
#define KO_OFF_SKILL_MASTER 0x30AC // uint32 - Master skill (7)
#define KO_OFF_SKILLBASE 0x210 // Skill base offset (dogrulanacak)
// =============================================================================
// UI LOGIN OFFSETS (dogrulanacak)
// =============================================================================
#define KO_OFF_UILoginIntro 0x2C
#define KO_OFF_UI_EDIT_ID 0x118
#define KO_OFF_UI_EDIT_PASS 0x11C
#define KO_OFF_UI_EDIT_VALUE 0x134
#define KO_OFF_UI_CONNECT_BTN 0x120
#define KO_OFF_UI_VISIBLE 0xEA
#define KO_OFF_FIRST_SERVER 0x254
#define KO_OFF_SERVER_OFFSET 0x1C
#define KO_OFF_CH_LIST 0x480
// =============================================================================
// INVENTORY OFFSETS (XREF scan - DLG base)
// =============================================================================
#define KO_OFF_UIInventory 0x494 // XREF: 191 refs
#define KO_OFF_UIInventory_First 0x298 // dogrulanacak
#define KO_OFF_EQUIP_START 0x260 // dogrulanacak
#define KO_OFF_EQUIP_END 0x298 // dogrulanacak
// =============================================================================
// WAREHOUSE (BANK) OFFSETS (XREF scan)
// =============================================================================
#define KO_OFF_UIWareHouse 0x22C // XREF: 5 refs
#define KO_OFF_UIWareHouse_First 0x114 // dogrulanacak
#define KO_OFF_BANKCONT 0x0E5 // Pattern scan
#define KO_BANK_TOTAL_SLOTS 192
// =============================================================================
// ITEM OFFSETS (dogrulanacak)
// =============================================================================
#define KO_OFF_ITEM_BASIC 0x60
#define KO_OFF_ITEM_UPGRADE_PTR 0x64
#define KO_OFF_ITEM_COUNT 0x68
#define KO_OFF_ITEM_DURABILITY 0x6C
#define KO_OFF_ITEMBASIC_ID 0x00
#define KO_OFF_ITEMBASIC_NAME 0x08
#define KO_OFF_UPGRADE_LEVEL 0x00
// =============================================================================
// PARTY OFFSETS (XREF scan)
// =============================================================================
#define KO_OFF_PartyManager 0x370 // XREF: 26 refs
#define KO_OFF_PartyMemberCount 0x36C // dogrulanacak
#define KO_OFF_Pt 0x374 // XREF: 12 refs
UİFLERİN OFFSETLERİ;
#define KO_OFF_DLG_INVENTORY 0x1C4 // ui\re_inventory.uif
#define KO_OFF_DLG_VARIOUS_FRAME 0x1C8 // ui\re_various_frame.uif
#define KO_OFF_DLG_CHATTING_BOX 0x1CC // ui\re_chatting_box.uif
#define KO_OFF_DLG_CHAT_BLOCK 0x1D0 // ui\re_chat_block.uif
#define KO_OFF_DLG_GAMEMAIN 0x1D4 // ui\re_information_box.uif (CGameProcMain)
#define KO_OFF_DLG_TARGET_FRAME 0x1E0 // ui\re_target_framebar.uif
#define KO_OFF_DLG_CLAN_BREAK 0x1E4 // ui\re_clan_break.uif
#define KO_OFF_DLG_TRANSACTION 0x1E8 // ui\re_transaction.uif
#define KO_OFF_DLG_DROPPED_ITEM 0x1EC // ui\re_droppeditem.uif
#define KO_OFF_DLG_MINIMAP 0x200 // (minimap — ayri UIF yok, FB64D4)
#define KO_OFF_DLG_NOTICE 0x204 // ui\re_notice.uif
#define KO_OFF_DLG_CHANGECLASS 0x208 // ui\co_changeclass.uif
#define KO_OFF_DLG_KA_CHANGE 0x210 // ui\ka_change.uif
#define KO_OFF_DLG_TOOLTIP_REPAIR 0x214 // ui\co_tooltop_repair.uif
#define KO_OFF_DLG_WAREHOUSE 0x218 // ui\re_warehouse.uif
#define KO_OFF_DLG_CASH_WAREHOUSE 0x21C // ui\re_cash_warehouse.uif
#define KO_OFF_DLG_CREATE_CLAN 0x224 // ui\re_creat_clan.uif
#define KO_OFF_DLG_SUB_HPBAR 0x228 // ui\re_uisubhpbar.uif
#define KO_OFF_DLG_BLACKLIST 0x22C // ui\re_ui_blacklistcapture.uif
#define KO_OFF_DLG_BORDER 0x230 // ui\re_borderdff.uif
#define KO_OFF_DLG_DRAKY_RANK 0x234 // ui\re_draky_rank.uif
#define KO_OFF_DLG_DRAKY_CHAPTER 0x238 // ui\re_draky_chapter.uif
#define KO_OFF_DLG_DRAKY_FLOOR 0x23C // ui\ui_drakyfloor.uif
#define KO_OFF_DLG_DRAKY_QUEUE_BOX 0x240 // ui\re_draky_queuebox.uif
#define KO_OFF_DLG_DRAKY_QUEUE_BAR 0x244 // ui\re_draky_queuebar.uif
#define KO_OFF_DLG_TRAINING 0x248 // ui\re_training.uif
#define KO_OFF_DLG_KNIGHTS_OP 0x24C // ui\co_knightsoperation.uif
#define KO_OFF_DLG_PARTYBOARD 0x250 // ui\re_partyboard.uif
#define KO_OFF_DLG_SALEBOARD 0x254 // ui\el_saleboard.uif
#define KO_OFF_DLG_QUEST_EDIT 0x258 // ui\co_quest_edit.uif
#define KO_OFF_DLG_SALE_SELECTION 0x260 // ui\co_saleboardselection.uif
#define KO_OFF_DLG_SALE_MEMO 0x264 // ui\co_saleboardmemo.uif
#define KO_OFF_DLG_ITEM_UPGRADE 0x268 // ui\re_itemupgrade.uif
#define KO_OFF_DLG_RING_UPGRADE 0x26C // ui\re_ringupgrade.uif
#define KO_OFF_DLG_RING_DISASM 0x270 // ui\re_ringdisassemble.uif
#define KO_OFF_DLG_REVIVAL 0x274 // ui\re_revival.uif
#define KO_OFF_DLG_SEAL_EXP 0x278 // ui\re_seal_exp.uif
#define KO_OFF_DLG_UPGRADE_SELECT 0x27C // ui\re_upgradeselect.uif
#define KO_OFF_DLG_DUELLIST 0x280 // ui\co_duellist.uif
#define KO_OFF_DLG_TRADE_INV 0x284 // ui\re_tradeinventory.uif
#define KO_OFF_DLG_TRADE_DISPLAY 0x288 // ui\re_tradeitemdisplay.uif
#define KO_OFF_DLG_TRADE_SPECIAL 0x28C // ui\re_tradeitemdisplayspecial.uif
#define KO_OFF_DLG_TRADE_MSG 0x290 // ui\re_trademessage.uif
#define KO_OFF_DLG_CMDLIST 0x294 // ui\re_cmdlist.uif
#define KO_OFF_DLG_SHOPPING_MALL 0x298 // ui\co_shoppingmall.uif
#define KO_OFF_DLG_SHOPPING_MALL2 0x29C // ui\co_shoppingmall.uif (2nd)
#define KO_OFF_DLG_WEBPAGE 0x2A0 // ui\co_webpage.uif
#define KO_OFF_DLG_KNIGHTS_CREST 0x2A4 // ui\re_knights_crest.uif
#define KO_OFF_DLG_FILE_SELECT 0x2A8 // ui\re_file_select.uif
#define KO_OFF_DLG_WARFARE_NPC 0x2AC // ui\co_warfarenpc.uif
#define KO_OFF_DLG_WARFARE_PET 0x2B0 // ui\co_warfarepetition.uif
#define KO_OFF_DLG_CASTLE_UNION 0x2B4 // ui\co_castleunion.uif
#define KO_OFF_DLG_WARFARE_SCHED 0x2B8 // ui\co_warfareschedule.uif
#define KO_OFF_DLG_EXIT_MENU 0x2BC // ui\re_exitmenu.uif
#define KO_OFF_DLG_RESURRECTION 0x2C0 // ui\re_resurrection.uif
#define KO_OFF_DLG_ID_CHANGE 0x2C4 // ui\re_idchange.uif
#define KO_OFF_DLG_ID_CHECK 0x2CC // ui\re_id_check.uif
#define KO_OFF_DLG_CATAPULT 0x2D0 // ui\el_catapult.uif
#define KO_OFF_DLG_WARFARE_TAX 0x2D4 // ui\co_warfaretaxtariff.uif
#define KO_OFF_DLG_WARFARE_ADMIN 0x2D8 // ui\co_warfareadministrationnpc.uif
#define KO_OFF_DLG_CLOAK_SHOP 0x2DC // ui\re_cloakshopnpc.uif
#define KO_OFF_DLG_MANTLE_SHOP 0x2E0 // ui\re_knightsmantleshop.uif
#define KO_OFF_DLG_DISGUISE_RING 0x2E4 // ui\co_disguisering.uif
#define KO_OFF_DLG_CREST_CHR 0x2E8 // ui\re_knights_crest_chr.uif
#define KO_OFF_DLG_FRIEND 0x2EC // (friend — FBA998)
#define KO_OFF_DLG_CONVERSATION 0x2F0 // ui\re_conversation.uif
#define KO_OFF_DLG_ROOKIE_TIP 0x2F4 // ui\co_rookietip.uif
#define KO_OFF_DLG_RENTAL_TRANS 0x2F8 // ui\re_rental_transaction.uif
#define KO_OFF_DLG_RENTAL_ENTRY 0x2FC // ui\re_rental_entry.uif
#define KO_OFF_DLG_RENTAL_ITEM 0x300 // ui\re_rental_item.uif
#define KO_OFF_DLG_RENTAL_MSG 0x304 // ui\re_rental_message.uif
#define KO_OFF_DLG_MONSTER 0x308 // ui\co_monster.uif
#define KO_OFF_DLG_PPCARD 0x328 // ui\re_ppcardinput.uif
#define KO_OFF_DLG_DURABILITY 0x32C // ui\co_durability.uif
#define KO_OFF_DLG_PIECE_CHANGE 0x334 // ui\re_piecechange.uif
#define KO_OFF_DLG_MAIL 0x33C // ui\re_mailsystem.uif
#define KO_OFF_DLG_SHOW_ICON 0x340 // ui\co_show_icon.uif
#define KO_OFF_DLG_CMD_EDIT 0x344 // ui\co_cmdedit.uif
#define KO_OFF_DLG_KNIGHTS 0x348 // ui\re_seed_helper.uif
#define KO_OFF_DLG_QUEST_SEED 0x34C // ui\re_quest_seed.uif
#define KO_OFF_DLG_QUEST_NPC_TALK 0x350 // ui\co_quest_npc_talk.uif
#define KO_OFF_DLG_QUEST_NPC_MENU 0x354 // ui\re_quest_npc_menu.uif
#define KO_OFF_DLG_QUEST_NPC_MENU2 0x358 // ui\re_quest_npc_menu.uif (2nd)
#define KO_OFF_DLG_NPC_MENU 0x35C // ui\re_npcmenu.uif
#define KO_OFF_DLG_QUEST_VIEWER 0x360 // ui\re_quest_viewer.uif
#define KO_OFF_DLG_QUEST_COMPLETED 0x364 // ui\re_quest_completed.uif
#define KO_OFF_DLG_QUEST_MAP 0x368 // ui\re_quest_map.uif
#define KO_OFF_DLG_QUEST_REQUITAL 0x36C // ui\re_quest_requital.uif
#define KO_OFF_DLG_PARTY 0x370 // (party — FA7880)
#define KO_OFF_DLG_WAR_ICON 0x374 // ui\re_war_icon.uif
#define KO_OFF_DLG_TOP_NOTICE 0x378 // ui\re_maintopnotice.uif
#define KO_OFF_DLG_ITEM_SEAL 0x38C // ui\re_item_seal.uif
#define KO_OFF_DLG_TASKBAR_MAIN 0x39C // ui\re_taskbar_main.uif (25xx DOGRULANMIS)
#define KO_OFF_DLG_TASKBAR_SUB 0x3A0 // ui\re_taskbar_sub.uif (25xx DOGRULANMIS)
#define KO_OFF_DLG_QUEST 0x3A8 // ui\re_minimap.uif
#define KO_OFF_DLG_MINIMENU 0x3AC // ui\re_minimenu.uif
#define KO_OFF_DLG_RADDER 0x3B4 // ui\co_radder.uif
#define KO_OFF_DLG_RADDER02 0x3B8 // ui\co_radder02.uif
#define KO_OFF_DLG_VOTEBOARD 0x3BC // ui\re_voteboard.uif
#define KO_OFF_DLG_QUEST_MINI_TIP 0x3C0 // ui\re_quest_mini_tip.uif
#define KO_OFF_DLG_PET_FRAME 0x3C4 // ui\re_pet_various_frame.uif
#define KO_OFF_DLG_PET_STATE 0x3C8 // ui\re_pet_page_state.uif
#define KO_OFF_DLG_PET_INV 0x3CC // ui\re_pet_page_inventory.uif
#define KO_OFF_DLG_PET_SKILL 0x3D0 // ui\re_pet_page_skill.uif
#define KO_OFF_DLG_PET_HOTKEY 0x3D4 // ui\co_pet_hotkey.uif
#define KO_OFF_DLG_PET_QUEST 0x3D8 // ui\re_pet_quest.uif
#define KO_OFF_DLG_PET_HPBAR 0x3DC // ui\re_pet_hpbar.uif
#define KO_OFF_DLG_CHR_SEAL 0x3E8 // ui\re_character_seal.uif
#define KO_OFF_DLG_CHR_SEAL_TRANS 0x3EC // ui\re_character_seal_trans.uif
#define KO_OFF_DLG_CHR_SEAL_TIP 0x3F0 // ui\re_character_seal_tooltip.uif
#define KO_OFF_DLG_FORTUNE 0x3F4 // ui\co_fortune.uif
#define KO_OFF_DLG_REPORTBOARD 0x3F8 // ui\co_reportboard.uif
#define KO_OFF_DLG_MSGBOX_OK 0x3FC // ui\co_msgboxok00.uif
#define KO_OFF_DLG_CLAN_AD 0x404 // ui\re_clan_advertisement.uif
#define KO_OFF_DLG_FORCE_JOIN 0x408 // ui\co_force_join.uif
#define KO_OFF_DLG_CLAN_POINT 0x40C // ui\re_clan_clanpoint.uif
#define KO_OFF_DLG_REALM_SAVE 0x410 // ui\re_clan_realmpointsave.uif
#define KO_OFF_DLG_LEADER_TRANS 0x414 // ui\co_clan_leadertransfer.uif
#define KO_OFF_DLG_POINTLIST 0x418 // ui\re_pointlist.uif
#define KO_OFF_DLG_POINTSHOW 0x41C // ui\re_pointshow.uif
#define KO_OFF_DLG_PALETTE 0x420 // ui\co_palette.uif
#define KO_OFF_DLG_LADDER_POINT 0x424 // ui\re_clanladderpointlist.uif
#define KO_OFF_DLG_MOVIE_SAVE 0x428 // ui\co_movie_save.uif
#define KO_OFF_DLG_MOVIE_RESULT 0x42C // ui\co_movie_result.uif
#define KO_OFF_DLG_MOVIE_RES 0x430 // ui\co_movie_resolution.uif
#define KO_OFF_DLG_COMBINATE 0x434 // ui\re_combinateitem.uif
#define KO_OFF_DLG_COMBINATION 0x438 // ui\co_combinationmethod.uif
#define KO_OFF_DLG_NPC_TALK2 0x43C // ui\re_quest_npc_talk_2.uif
#define KO_OFF_DLG_NPC_MENU2 0x440 // ui\re_quest_npc_menu_2.uif
#define KO_OFF_DLG_SKILLBAR 0x45C // (skillbar — FA7C44)
#define KO_OFF_DLG_CHANGE 0x468 // ui\co_change.uif
#define KO_OFF_DLG_INV_REAL 0x494 // (inventory real — FA78B0)
#define KO_OFF_DLG_CHAT_CREATE 0x4DC // ui\re_chat_creat.uif
#define KO_OFF_DLG_CHAT_MAIN 0x4E0 // ui\re_caht_main.uif
#define KO_OFF_DLG_CHAT_INTO 0x4E4 // ui\re_chat_into.uif
#define KO_OFF_DLG_CHAT_MINIMENU 0x4E8 // ui\re_chat_minimenu.uif
#define KO_OFF_DLG_NEST_DUNGEON 0x4EC // ui\re_nestindun.uif
#define KO_OFF_DLG_REQUEST_HELP 0x4F0 // ui\re_requesthelp.uif
#define KO_OFF_DLG_HELP_BUTTON 0x4F4 // ui\re_requesthelpbutton.uif
#define KO_OFF_DLG_STORE_SELECT 0x4F8 // ui\re_store_select.uif
#define KO_OFF_DLG_SUPERMARKET 0x500 // ui\co_supermaket_main.uif
#define KO_OFF_DLG_MOVE_CHR 0x504 // ui\re_move_chr_select.uif
#define KO_OFF_DLG_CHANGE_RACE 0x508 // ui\re_change_race.uif
#define KO_OFF_DLG_WISH_CLAN 0x50C // ui\re_clan_wishclan.uif
#define KO_OFF_DLG_EVENT_WEB 0x510 // ui\co_eventweb.uif
#define KO_OFF_DLG_DROP_OFF 0x518 // ui\co_drop_off.uif
#define KO_OFF_DLG_CAPTURE 0x51C // ui\co_capture.uif
#define KO_OFF_DLG_BATTLE_SCORE 0x520 // ui\co_battle_score.uif
#define KO_OFF_DLG_SCHEDULER 0x524 // ui\co_scheduler.uif
#define KO_OFF_DLG_SCHED_BUTTON 0x528 // ui\re_schedulerbutton.uif
#define KO_OFF_DLG_GENIE_SUB 0x534 // ui\re_genie_sub.uif
#define KO_OFF_DLG_LADDER_CHAOS 0x538 // ui\re_ladder_chaos.uif
#define KO_OFF_DLG_CHAOS_SKILL 0x540 // ui\re_chaosskilltree.uif
#define KO_OFF_DLG_CHAOS_POP 0x544 // ui\chaos_pop.uif
#define KO_OFF_DLG_HERMETIC_SEAL 0x548 // ui\re_itemhermeticseal.uif
#define KO_OFF_DLG_SIEGE_WARFARE 0x550 // ui\co_siegewarfare.uif
#define KO_OFF_DLG_SIEGE_SITUATION 0x558 // ui\co_siegewarfare_situation_open.uif
#define KO_OFF_DLG_SOCCER 0x55C // ui\co_soccer_state.uif
#define KO_OFF_DLG_QUESTIONNAIRE 0x560 // ui\co_report_questionnaire.uif
#define KO_OFF_DLG_CLAN_WINDOW 0x564 // ui\re_clan_window.uif
#define KO_OFF_DLG_UNION_WINDOW 0x568 // ui\re_union_window.uif
#define KO_OFF_DLG_INSERT_ID 0x56C // ui\co_insertid.uif
#define KO_OFF_DLG_2ND_PW 0x570 // ui\re_2nd_pw.uif
#define KO_OFF_DLG_CHANGE_CHR_IDX 0x574 // ui\re_change_chr_idx.uif
#define KO_OFF_DLG_DIVIDE 0x578 // ui\re_divide.uif
#define KO_OFF_DLG_CHANNEL_LIST 0x57C // ui\re_channel_list.uif
#define KO_OFF_DLG_CHATROOM_CH 0x584 // ui\re_chatroom_channellist.uif
#define KO_OFF_DLG_CHATROOM_CREATE 0x588 // ui\re_chatroom_creat.uif
#define KO_OFF_DLG_CHATROOM_PW 0x58C // ui\re_chatroom_password.uif
#define KO_OFF_DLG_CHATROOM_SEARCH 0x590 // ui\re_chatroom_search.uif
#define KO_OFF_DLG_CHATROOM_ROOM 0x594 // ui\re_chatroom_room.uif
#define KO_OFF_DLG_MINIMENU_USER 0x598 // ui\re_minimenu_userlist.uif
#define KO_OFF_DLG_MAP_INFO 0x59C // ui\re_map_info.uif
#define KO_OFF_DLG_ACHIEVE 0x5A0 // ui\re_achieve.uif
#define KO_OFF_DLG_EXCHANGE 0x5A4 // ui\re_title_window.uif
#define KO_OFF_DLG_RONARK_SCORE 0x5B0 // ui\re_ronark_war_score.uif
#define KO_OFF_DLG_EVENT_TAX 0x5B4 // ui\re_eventtax.uif
#define KO_OFF_DLG_CMD_HOTKEY 0x5B8 // ui\re_commander_hotkey.uif
#define KO_OFF_DLG_CMD_CENTER 0x5C0 // ui\re_commander_center_skill.uif
#define KO_OFF_DLG_ACHIEVE_MINI 0x5C4 // ui\re_achieve_mini.uif
#define KO_OFF_DLG_DISTORTION 0x5C8 // ui\re_dostortionsmoradon.uif
#define KO_OFF_DLG_CHAOS_SKILL2 0x5F8 // ui\re_chaosskilltree.uif (2nd)
#define KO_OFF_DLG_FULLMOON 0x5FC // ui\re_fullmoon_popup.uif
#define KO_OFF_DLG_CHATMGR 0x61C // (chat manager — FA9034)
#define KO_OFF_DLG_DAYPRICE 0x60C // ui\re_dayprice.uif
#define KO_OFF_DLG_STAT_PRESET 0x610 // ui\re_stat_preset.uif
#define KO_OFF_DLG_MERCHANT 0x66C // (merchant)
#define KO_OFF_DLG_MSGBOX_TRADE 0x698 // ui\re_messagebox_trade.uif
#define KO_OFF_DLG_NARRATION 0x6A0 // ui\re_narration.uif
#define KO_OFF_DLG_DX_OPTION 0x6A4 // ui\re_dxtypeoptioin.uif