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YARDIM Elinde V25xx sürümüne ait güncel ve kapsamlı offset listesi veya ilgili kodlar bulunan arkadaşlar

ULAŞ

KY Kıdemli Üye
KAYIT
18 Kas 2025
Mesajlar
322
Çözümler
2
Tepki puanı
129
V25xx projesi üzerinde çalışmaya devam ediyorum. Ancak yeni bir hook entegre etmem gerekiyor. Zamanımın büyük kısmı offset ve pointer bulmakla geçiyor. Bu süreçte x64dbg/x32dbg, Cheat Engine ve IDA Pro gibi araçları kullanıyorum; fakat biraz zaman tasarrufu yapmam gerekiyor.





Elinde V25xx sürümüne ait güncel ve kapsamlı offset listesi veya ilgili kodlar bulunan arkadaşlar varsa paylaşmaları mümkün müdür? Yardımcı olabilirseniz sevinirim.
 

bukoder

KY Uzman Üye
KAYIT
3 Haz 2026
Mesajlar
233
Çözümler
1
Tepki puanı
130
Yaş
47
Konum
Earth
Web
atlaspvp.online
// =============================================================================

// CORE POINTERS (DOGRULANMIS - 25xx)
// =============================================================================
#define KO_PTR_DLG 0x01092A14 // UI Dialog Manager
#define KO_PTR_PKT 0x01092A2C // Packet Manager (CAPISocket ptr)
#define KO_PTR_CHR 0x01092964 // Character/Player Base
#define KO_FLDB 0x01092958 // Field

// =============================================================================
// CORE FUNCTIONS (DOGRULANMIS - 25xx)
// =============================================================================
#define KO_SND_FNC 0x006FC190 // Send Packet Function
KO_RECV_FNC = 0x0082C7D0 // GÜNCELLENDİ DOĞRULANDI

// =============================================================================
// GAME FUNCTIONS (dogrulanacak - 25xx)
// =============================================================================
const DWORD KO_CALL_END_GAME = 0x0079A5D0;
const DWORD KO_FNC_END_GAME = 0x00E76BD9;
const DWORD KO_GAME_TICK = 0x006CE830;
const DWORD KO_GET_CHILD_BY_ID_FUNC = 0x005E6E5A;

// =============================================================================
// PLAYER DATA OFFSETS (DOGRULANMIS - OffsetScanner + CE)
// chrBase = *(DWORD*)KO_PTR_CHR
// =============================================================================
#define KO_OFF_TARGET 0x650 // int16 - Hedef ID (-1 = yok)
#define KO_OFF_ID 0x690 // uint16 - Socket ID
#define KO_OFF_NAME 0x694 // char[] - Karakter Adi
#define KO_OFF_CLASS 0x6A4 // uint16 - Sinif (6=Berserker)
#define KO_OFF_NAMELEN 0x6A8 // uint16 - Name uzunluk
#define KO_OFF_NATION 0x6B4 // uint8 - Ulus (2=ElMorad)
#define KO_OFF_RACE 0x6B8 // uint8 - Irk
#define KO_OFF_HAIR 0x6BC // uint32 - Sac modeli
#define KO_OFF_LEVEL 0x6C0 // uint8 - Seviye (83)
#define KO_OFF_MAXHP 0x6C4 // int32 - Maksimum HP
#define KO_OFF_HP 0x6C8 // int32 - Mevcut HP
#define KO_OFF_X 0x3D0 // float - X Koordinati
#define KO_OFF_Y 0x3D4 // float - Y Koordinati
#define KO_OFF_Z 0x3D8 // float - Z Koordinati

// =============================================================================
// PLAYER EXTRA OFFSETS (XREF scan ile dogrulanmis - chrBase)
// =============================================================================
#define KO_OFF_STATEMOVE 0x140 // uint8 - Hareket durumu (DOGRULANMIS: 0=dur, 2=yuru)
#define KO_OFF_YAWTOREACH 0x17C // float - Yon acisi (DOGRULANMIS: CE ile)
#define KO_OFF_KNIGHTS_ID 0x6EC // uint32 - Knights/Clan ID (DOGRULANMIS: 15001)
#define KO_OFF_REBIRTH 0xFF4 // uint32 - Rebirth level (0, dogrulanacak)

// =============================================================================
// DLG UI OFFSETS (XREF scan ile dogrulanmis - dlgBase)
// dlgBase = *(DWORD*)KO_PTR_DLG
// =============================================================================
#define KO_OFF_DLG_GAMEMAIN 0x1D4 // ptr - CGameProcMain (658 refs)
#define KO_OFF_DLG_GAMEBASE 0x1C4 // ptr - Game base (218 refs)
#define KO_OFF_DLG_INVENTORY 0x494 // ptr - UIInventory (191 refs)
#define KO_OFF_DLG_SKILLMGR 0x1CC // ptr - Skill/Buff manager (113 refs)
#define KO_OFF_DLG_CHRSELECT 0x1C8 // ptr - Chr select (76 refs)
#define KO_OFF_DLG_MINIMAP 0x200 // ptr - Minimap (72 refs)
#define KO_OFF_DLG_CHATMGR 0x61C // ptr - Chat manager (70 refs)
#define KO_OFF_DLG_TARGETBAR 0x1F8 // ptr - Target bar (49 refs)
#define KO_OFF_DLG_MERCHANT 0x66C // ptr - Merchant (46 refs)
#define KO_OFF_DLG_SKILLBAR 0x45C // ptr - Skill bar (44 refs)
#define KO_OFF_DLG_CHARINFO 0x1DC // ptr - Char info (41 refs)
#define KO_OFF_DLG_EXCHANGE 0x5A4 // ptr - Exchange (39 refs)
#define KO_OFF_DLG_QUEST 0x3A8 // ptr - Quest (39 refs)
#define KO_OFF_DLG_WAREHOUSE 0x22C // ptr - Warehouse (5 refs)
#define KO_OFF_DLG_PARTY 0x370 // ptr - Party manager (26 refs)
#define KO_OFF_DLG_KNIGHTS 0x348 // ptr - Knights (20 refs)
#define KO_OFF_DLG_FRIEND 0x2EC // ptr - Friend list (29 refs)

// =============================================================================
// SECONDARY PLAYER STRUCT (chrBase + 0xBxx bolge)
// Bu bolge ayri bir sub-struct gibi davranıyor
// =============================================================================
#define KO_OFF_MAXMP 0xBBC // int32 - Maksimum MP (7803)
#define KO_OFF_MP 0xBC0 // int32 - Mevcut MP
#define KO_OFF_GOLD 0xBCC // uint32 - Altin (99804051)
#define KO_OFF_MAXEXP 0xBD0 // uint64 - Maksimum EXP (34823947840)
#define KO_OFF_EXP 0xBD8 // uint64 - Tecrube (2820000)
#define KO_OFF_NP 0xBE0 // uint32 - Nation Points/Loyalty (498)
#define KO_OFF_NP_MONTHLY 0xBE8 // uint32 - Aylik NP (26250)
#define KO_OFF_TOTALHIT 0xBF0 // uint32 - Total Hit Rate (710)
#define KO_OFF_STAT_STR 0xBF4 // uint32 - STR (255)
#define KO_OFF_STAT_STA 0xBF8 // uint32 - Stamina/HP base (187, bufflu)
#define KO_OFF_STAT_HP 0xBFC // uint32 - HP Stat (177)
#define KO_OFF_STAT_LUK 0xC00 // uint32 - Luck/bonus (70)
#define KO_OFF_STAT_DEX 0xC04 // uint32 - DEX (60)
#define KO_OFF_STAT_INT 0xC0C // uint32 - INT (50)
#define KO_OFF_STAT_MP 0xC14 // uint32 - MP Stat (50)
#define KO_OFF_ATTACK 0xC1C // uint32 - Saldiri (4253)
#define KO_OFF_DEFENCE 0xC24 // uint32 - Savunma (1252)
#define KO_OFF_FIRE_R 0xC2C // uint32 - Fire Resist (DOGRULANMIS: 100)
#define KO_OFF_ICE_R 0xC34 // uint32 - Ice Resist (DOGRULANMIS: 46)
#define KO_OFF_LIGHTNING_R 0xC3C // uint32 - Lightning Resist (DOGRULANMIS: 110)
#define KO_OFF_MAGIC_R 0xC44 // uint32 - Magic Resist (DOGRULANMIS: 20)
#define KO_OFF_CURSE_R 0xC4C // uint32 - Curse Resist (DOGRULANMIS: 80)
#define KO_OFF_POISON_R 0xC54 // uint32 - Poison Resist (DOGRULANMIS: 0)
#define KO_OFF_ZONE 0xC60 // uint8 - Zone ID (21)

// =============================================================================
// WEIGHT OFFSETS (DOGRULANMIS - 10x carpilmis uint32)
// Gercek deger = okunan / 10
// =============================================================================
#define KO_OFF_MAXWEIGHT 0xBE8 // uint32 - Max agirlik x10 (26250 = 2625.0)
#define KO_OFF_WEIGHT 0xBF0 // uint32 - Mevcut agirlik x10 (710 = 71.0)

// =============================================================================
// SKILL OFFSETS (DOGRULANMIS - DLG base uzerinden, Cheat Engine)
// dlgBase = *(DWORD*)KO_PTR_DLG
// =============================================================================
#define KO_OFF_SKILL_AVAIL 0x308C // uint32 - Dagitilmamis skill point (78)
#define KO_OFF_SKILL_ATTACK 0x30A0 // uint32 - Attack skill (5)
#define KO_OFF_SKILL_DEFENCE 0x30A4 // uint32 - Defence skill (6)
#define KO_OFF_SKILL_PASSION 0x30A8 // uint32 - Passion skill (52)
#define KO_OFF_SKILL_MASTER 0x30AC // uint32 - Master skill (7)
#define KO_OFF_SKILLBASE 0x210 // Skill base offset (dogrulanacak)

// =============================================================================
// UI LOGIN OFFSETS (dogrulanacak)
// =============================================================================
#define KO_OFF_UILoginIntro 0x2C
#define KO_OFF_UI_EDIT_ID 0x118
#define KO_OFF_UI_EDIT_PASS 0x11C
#define KO_OFF_UI_EDIT_VALUE 0x134
#define KO_OFF_UI_CONNECT_BTN 0x120
#define KO_OFF_UI_VISIBLE 0xEA
#define KO_OFF_FIRST_SERVER 0x254
#define KO_OFF_SERVER_OFFSET 0x1C
#define KO_OFF_CH_LIST 0x480

// =============================================================================
// INVENTORY OFFSETS (XREF scan - DLG base)
// =============================================================================
#define KO_OFF_UIInventory 0x494 // XREF: 191 refs
#define KO_OFF_UIInventory_First 0x298 // dogrulanacak
#define KO_OFF_EQUIP_START 0x260 // dogrulanacak
#define KO_OFF_EQUIP_END 0x298 // dogrulanacak

// =============================================================================
// WAREHOUSE (BANK) OFFSETS (XREF scan)
// =============================================================================
#define KO_OFF_UIWareHouse 0x22C // XREF: 5 refs
#define KO_OFF_UIWareHouse_First 0x114 // dogrulanacak
#define KO_OFF_BANKCONT 0x0E5 // Pattern scan
#define KO_BANK_TOTAL_SLOTS 192

// =============================================================================
// ITEM OFFSETS (dogrulanacak)
// =============================================================================
#define KO_OFF_ITEM_BASIC 0x60
#define KO_OFF_ITEM_UPGRADE_PTR 0x64
#define KO_OFF_ITEM_COUNT 0x68
#define KO_OFF_ITEM_DURABILITY 0x6C
#define KO_OFF_ITEMBASIC_ID 0x00
#define KO_OFF_ITEMBASIC_NAME 0x08
#define KO_OFF_UPGRADE_LEVEL 0x00

// =============================================================================
// PARTY OFFSETS (XREF scan)
// =============================================================================
#define KO_OFF_PartyManager 0x370 // XREF: 26 refs
#define KO_OFF_PartyMemberCount 0x36C // dogrulanacak
#define KO_OFF_Pt 0x374 // XREF: 12 refs

UİFLERİN OFFSETLERİ;

#define KO_OFF_DLG_INVENTORY 0x1C4 // ui\re_inventory.uif
#define KO_OFF_DLG_VARIOUS_FRAME 0x1C8 // ui\re_various_frame.uif
#define KO_OFF_DLG_CHATTING_BOX 0x1CC // ui\re_chatting_box.uif
#define KO_OFF_DLG_CHAT_BLOCK 0x1D0 // ui\re_chat_block.uif
#define KO_OFF_DLG_GAMEMAIN 0x1D4 // ui\re_information_box.uif (CGameProcMain)
#define KO_OFF_DLG_TARGET_FRAME 0x1E0 // ui\re_target_framebar.uif
#define KO_OFF_DLG_CLAN_BREAK 0x1E4 // ui\re_clan_break.uif
#define KO_OFF_DLG_TRANSACTION 0x1E8 // ui\re_transaction.uif
#define KO_OFF_DLG_DROPPED_ITEM 0x1EC // ui\re_droppeditem.uif
#define KO_OFF_DLG_MINIMAP 0x200 // (minimap — ayri UIF yok, FB64D4)
#define KO_OFF_DLG_NOTICE 0x204 // ui\re_notice.uif
#define KO_OFF_DLG_CHANGECLASS 0x208 // ui\co_changeclass.uif
#define KO_OFF_DLG_KA_CHANGE 0x210 // ui\ka_change.uif
#define KO_OFF_DLG_TOOLTIP_REPAIR 0x214 // ui\co_tooltop_repair.uif
#define KO_OFF_DLG_WAREHOUSE 0x218 // ui\re_warehouse.uif
#define KO_OFF_DLG_CASH_WAREHOUSE 0x21C // ui\re_cash_warehouse.uif
#define KO_OFF_DLG_CREATE_CLAN 0x224 // ui\re_creat_clan.uif
#define KO_OFF_DLG_SUB_HPBAR 0x228 // ui\re_uisubhpbar.uif
#define KO_OFF_DLG_BLACKLIST 0x22C // ui\re_ui_blacklistcapture.uif
#define KO_OFF_DLG_BORDER 0x230 // ui\re_borderdff.uif
#define KO_OFF_DLG_DRAKY_RANK 0x234 // ui\re_draky_rank.uif
#define KO_OFF_DLG_DRAKY_CHAPTER 0x238 // ui\re_draky_chapter.uif
#define KO_OFF_DLG_DRAKY_FLOOR 0x23C // ui\ui_drakyfloor.uif
#define KO_OFF_DLG_DRAKY_QUEUE_BOX 0x240 // ui\re_draky_queuebox.uif
#define KO_OFF_DLG_DRAKY_QUEUE_BAR 0x244 // ui\re_draky_queuebar.uif
#define KO_OFF_DLG_TRAINING 0x248 // ui\re_training.uif
#define KO_OFF_DLG_KNIGHTS_OP 0x24C // ui\co_knightsoperation.uif
#define KO_OFF_DLG_PARTYBOARD 0x250 // ui\re_partyboard.uif
#define KO_OFF_DLG_SALEBOARD 0x254 // ui\el_saleboard.uif
#define KO_OFF_DLG_QUEST_EDIT 0x258 // ui\co_quest_edit.uif
#define KO_OFF_DLG_SALE_SELECTION 0x260 // ui\co_saleboardselection.uif
#define KO_OFF_DLG_SALE_MEMO 0x264 // ui\co_saleboardmemo.uif
#define KO_OFF_DLG_ITEM_UPGRADE 0x268 // ui\re_itemupgrade.uif
#define KO_OFF_DLG_RING_UPGRADE 0x26C // ui\re_ringupgrade.uif
#define KO_OFF_DLG_RING_DISASM 0x270 // ui\re_ringdisassemble.uif
#define KO_OFF_DLG_REVIVAL 0x274 // ui\re_revival.uif
#define KO_OFF_DLG_SEAL_EXP 0x278 // ui\re_seal_exp.uif
#define KO_OFF_DLG_UPGRADE_SELECT 0x27C // ui\re_upgradeselect.uif
#define KO_OFF_DLG_DUELLIST 0x280 // ui\co_duellist.uif
#define KO_OFF_DLG_TRADE_INV 0x284 // ui\re_tradeinventory.uif
#define KO_OFF_DLG_TRADE_DISPLAY 0x288 // ui\re_tradeitemdisplay.uif
#define KO_OFF_DLG_TRADE_SPECIAL 0x28C // ui\re_tradeitemdisplayspecial.uif
#define KO_OFF_DLG_TRADE_MSG 0x290 // ui\re_trademessage.uif
#define KO_OFF_DLG_CMDLIST 0x294 // ui\re_cmdlist.uif
#define KO_OFF_DLG_SHOPPING_MALL 0x298 // ui\co_shoppingmall.uif
#define KO_OFF_DLG_SHOPPING_MALL2 0x29C // ui\co_shoppingmall.uif (2nd)
#define KO_OFF_DLG_WEBPAGE 0x2A0 // ui\co_webpage.uif
#define KO_OFF_DLG_KNIGHTS_CREST 0x2A4 // ui\re_knights_crest.uif
#define KO_OFF_DLG_FILE_SELECT 0x2A8 // ui\re_file_select.uif
#define KO_OFF_DLG_WARFARE_NPC 0x2AC // ui\co_warfarenpc.uif
#define KO_OFF_DLG_WARFARE_PET 0x2B0 // ui\co_warfarepetition.uif
#define KO_OFF_DLG_CASTLE_UNION 0x2B4 // ui\co_castleunion.uif
#define KO_OFF_DLG_WARFARE_SCHED 0x2B8 // ui\co_warfareschedule.uif
#define KO_OFF_DLG_EXIT_MENU 0x2BC // ui\re_exitmenu.uif
#define KO_OFF_DLG_RESURRECTION 0x2C0 // ui\re_resurrection.uif
#define KO_OFF_DLG_ID_CHANGE 0x2C4 // ui\re_idchange.uif
#define KO_OFF_DLG_ID_CHECK 0x2CC // ui\re_id_check.uif
#define KO_OFF_DLG_CATAPULT 0x2D0 // ui\el_catapult.uif
#define KO_OFF_DLG_WARFARE_TAX 0x2D4 // ui\co_warfaretaxtariff.uif
#define KO_OFF_DLG_WARFARE_ADMIN 0x2D8 // ui\co_warfareadministrationnpc.uif
#define KO_OFF_DLG_CLOAK_SHOP 0x2DC // ui\re_cloakshopnpc.uif
#define KO_OFF_DLG_MANTLE_SHOP 0x2E0 // ui\re_knightsmantleshop.uif
#define KO_OFF_DLG_DISGUISE_RING 0x2E4 // ui\co_disguisering.uif
#define KO_OFF_DLG_CREST_CHR 0x2E8 // ui\re_knights_crest_chr.uif
#define KO_OFF_DLG_FRIEND 0x2EC // (friend — FBA998)
#define KO_OFF_DLG_CONVERSATION 0x2F0 // ui\re_conversation.uif
#define KO_OFF_DLG_ROOKIE_TIP 0x2F4 // ui\co_rookietip.uif
#define KO_OFF_DLG_RENTAL_TRANS 0x2F8 // ui\re_rental_transaction.uif
#define KO_OFF_DLG_RENTAL_ENTRY 0x2FC // ui\re_rental_entry.uif
#define KO_OFF_DLG_RENTAL_ITEM 0x300 // ui\re_rental_item.uif
#define KO_OFF_DLG_RENTAL_MSG 0x304 // ui\re_rental_message.uif
#define KO_OFF_DLG_MONSTER 0x308 // ui\co_monster.uif
#define KO_OFF_DLG_PPCARD 0x328 // ui\re_ppcardinput.uif
#define KO_OFF_DLG_DURABILITY 0x32C // ui\co_durability.uif
#define KO_OFF_DLG_PIECE_CHANGE 0x334 // ui\re_piecechange.uif
#define KO_OFF_DLG_MAIL 0x33C // ui\re_mailsystem.uif
#define KO_OFF_DLG_SHOW_ICON 0x340 // ui\co_show_icon.uif
#define KO_OFF_DLG_CMD_EDIT 0x344 // ui\co_cmdedit.uif
#define KO_OFF_DLG_KNIGHTS 0x348 // ui\re_seed_helper.uif
#define KO_OFF_DLG_QUEST_SEED 0x34C // ui\re_quest_seed.uif
#define KO_OFF_DLG_QUEST_NPC_TALK 0x350 // ui\co_quest_npc_talk.uif
#define KO_OFF_DLG_QUEST_NPC_MENU 0x354 // ui\re_quest_npc_menu.uif
#define KO_OFF_DLG_QUEST_NPC_MENU2 0x358 // ui\re_quest_npc_menu.uif (2nd)
#define KO_OFF_DLG_NPC_MENU 0x35C // ui\re_npcmenu.uif
#define KO_OFF_DLG_QUEST_VIEWER 0x360 // ui\re_quest_viewer.uif
#define KO_OFF_DLG_QUEST_COMPLETED 0x364 // ui\re_quest_completed.uif
#define KO_OFF_DLG_QUEST_MAP 0x368 // ui\re_quest_map.uif
#define KO_OFF_DLG_QUEST_REQUITAL 0x36C // ui\re_quest_requital.uif
#define KO_OFF_DLG_PARTY 0x370 // (party — FA7880)
#define KO_OFF_DLG_WAR_ICON 0x374 // ui\re_war_icon.uif
#define KO_OFF_DLG_TOP_NOTICE 0x378 // ui\re_maintopnotice.uif
#define KO_OFF_DLG_ITEM_SEAL 0x38C // ui\re_item_seal.uif
#define KO_OFF_DLG_TASKBAR_MAIN 0x39C // ui\re_taskbar_main.uif (25xx DOGRULANMIS)
#define KO_OFF_DLG_TASKBAR_SUB 0x3A0 // ui\re_taskbar_sub.uif (25xx DOGRULANMIS)
#define KO_OFF_DLG_QUEST 0x3A8 // ui\re_minimap.uif
#define KO_OFF_DLG_MINIMENU 0x3AC // ui\re_minimenu.uif
#define KO_OFF_DLG_RADDER 0x3B4 // ui\co_radder.uif
#define KO_OFF_DLG_RADDER02 0x3B8 // ui\co_radder02.uif
#define KO_OFF_DLG_VOTEBOARD 0x3BC // ui\re_voteboard.uif
#define KO_OFF_DLG_QUEST_MINI_TIP 0x3C0 // ui\re_quest_mini_tip.uif
#define KO_OFF_DLG_PET_FRAME 0x3C4 // ui\re_pet_various_frame.uif
#define KO_OFF_DLG_PET_STATE 0x3C8 // ui\re_pet_page_state.uif
#define KO_OFF_DLG_PET_INV 0x3CC // ui\re_pet_page_inventory.uif
#define KO_OFF_DLG_PET_SKILL 0x3D0 // ui\re_pet_page_skill.uif
#define KO_OFF_DLG_PET_HOTKEY 0x3D4 // ui\co_pet_hotkey.uif
#define KO_OFF_DLG_PET_QUEST 0x3D8 // ui\re_pet_quest.uif
#define KO_OFF_DLG_PET_HPBAR 0x3DC // ui\re_pet_hpbar.uif
#define KO_OFF_DLG_CHR_SEAL 0x3E8 // ui\re_character_seal.uif
#define KO_OFF_DLG_CHR_SEAL_TRANS 0x3EC // ui\re_character_seal_trans.uif
#define KO_OFF_DLG_CHR_SEAL_TIP 0x3F0 // ui\re_character_seal_tooltip.uif
#define KO_OFF_DLG_FORTUNE 0x3F4 // ui\co_fortune.uif
#define KO_OFF_DLG_REPORTBOARD 0x3F8 // ui\co_reportboard.uif
#define KO_OFF_DLG_MSGBOX_OK 0x3FC // ui\co_msgboxok00.uif
#define KO_OFF_DLG_CLAN_AD 0x404 // ui\re_clan_advertisement.uif
#define KO_OFF_DLG_FORCE_JOIN 0x408 // ui\co_force_join.uif
#define KO_OFF_DLG_CLAN_POINT 0x40C // ui\re_clan_clanpoint.uif
#define KO_OFF_DLG_REALM_SAVE 0x410 // ui\re_clan_realmpointsave.uif
#define KO_OFF_DLG_LEADER_TRANS 0x414 // ui\co_clan_leadertransfer.uif
#define KO_OFF_DLG_POINTLIST 0x418 // ui\re_pointlist.uif
#define KO_OFF_DLG_POINTSHOW 0x41C // ui\re_pointshow.uif
#define KO_OFF_DLG_PALETTE 0x420 // ui\co_palette.uif
#define KO_OFF_DLG_LADDER_POINT 0x424 // ui\re_clanladderpointlist.uif
#define KO_OFF_DLG_MOVIE_SAVE 0x428 // ui\co_movie_save.uif
#define KO_OFF_DLG_MOVIE_RESULT 0x42C // ui\co_movie_result.uif
#define KO_OFF_DLG_MOVIE_RES 0x430 // ui\co_movie_resolution.uif
#define KO_OFF_DLG_COMBINATE 0x434 // ui\re_combinateitem.uif
#define KO_OFF_DLG_COMBINATION 0x438 // ui\co_combinationmethod.uif
#define KO_OFF_DLG_NPC_TALK2 0x43C // ui\re_quest_npc_talk_2.uif
#define KO_OFF_DLG_NPC_MENU2 0x440 // ui\re_quest_npc_menu_2.uif
#define KO_OFF_DLG_SKILLBAR 0x45C // (skillbar — FA7C44)
#define KO_OFF_DLG_CHANGE 0x468 // ui\co_change.uif
#define KO_OFF_DLG_INV_REAL 0x494 // (inventory real — FA78B0)
#define KO_OFF_DLG_CHAT_CREATE 0x4DC // ui\re_chat_creat.uif
#define KO_OFF_DLG_CHAT_MAIN 0x4E0 // ui\re_caht_main.uif
#define KO_OFF_DLG_CHAT_INTO 0x4E4 // ui\re_chat_into.uif
#define KO_OFF_DLG_CHAT_MINIMENU 0x4E8 // ui\re_chat_minimenu.uif
#define KO_OFF_DLG_NEST_DUNGEON 0x4EC // ui\re_nestindun.uif
#define KO_OFF_DLG_REQUEST_HELP 0x4F0 // ui\re_requesthelp.uif
#define KO_OFF_DLG_HELP_BUTTON 0x4F4 // ui\re_requesthelpbutton.uif
#define KO_OFF_DLG_STORE_SELECT 0x4F8 // ui\re_store_select.uif
#define KO_OFF_DLG_SUPERMARKET 0x500 // ui\co_supermaket_main.uif
#define KO_OFF_DLG_MOVE_CHR 0x504 // ui\re_move_chr_select.uif
#define KO_OFF_DLG_CHANGE_RACE 0x508 // ui\re_change_race.uif
#define KO_OFF_DLG_WISH_CLAN 0x50C // ui\re_clan_wishclan.uif
#define KO_OFF_DLG_EVENT_WEB 0x510 // ui\co_eventweb.uif
#define KO_OFF_DLG_DROP_OFF 0x518 // ui\co_drop_off.uif
#define KO_OFF_DLG_CAPTURE 0x51C // ui\co_capture.uif
#define KO_OFF_DLG_BATTLE_SCORE 0x520 // ui\co_battle_score.uif
#define KO_OFF_DLG_SCHEDULER 0x524 // ui\co_scheduler.uif
#define KO_OFF_DLG_SCHED_BUTTON 0x528 // ui\re_schedulerbutton.uif
#define KO_OFF_DLG_GENIE_SUB 0x534 // ui\re_genie_sub.uif
#define KO_OFF_DLG_LADDER_CHAOS 0x538 // ui\re_ladder_chaos.uif
#define KO_OFF_DLG_CHAOS_SKILL 0x540 // ui\re_chaosskilltree.uif
#define KO_OFF_DLG_CHAOS_POP 0x544 // ui\chaos_pop.uif
#define KO_OFF_DLG_HERMETIC_SEAL 0x548 // ui\re_itemhermeticseal.uif
#define KO_OFF_DLG_SIEGE_WARFARE 0x550 // ui\co_siegewarfare.uif
#define KO_OFF_DLG_SIEGE_SITUATION 0x558 // ui\co_siegewarfare_situation_open.uif
#define KO_OFF_DLG_SOCCER 0x55C // ui\co_soccer_state.uif
#define KO_OFF_DLG_QUESTIONNAIRE 0x560 // ui\co_report_questionnaire.uif
#define KO_OFF_DLG_CLAN_WINDOW 0x564 // ui\re_clan_window.uif
#define KO_OFF_DLG_UNION_WINDOW 0x568 // ui\re_union_window.uif
#define KO_OFF_DLG_INSERT_ID 0x56C // ui\co_insertid.uif
#define KO_OFF_DLG_2ND_PW 0x570 // ui\re_2nd_pw.uif
#define KO_OFF_DLG_CHANGE_CHR_IDX 0x574 // ui\re_change_chr_idx.uif
#define KO_OFF_DLG_DIVIDE 0x578 // ui\re_divide.uif
#define KO_OFF_DLG_CHANNEL_LIST 0x57C // ui\re_channel_list.uif
#define KO_OFF_DLG_CHATROOM_CH 0x584 // ui\re_chatroom_channellist.uif
#define KO_OFF_DLG_CHATROOM_CREATE 0x588 // ui\re_chatroom_creat.uif
#define KO_OFF_DLG_CHATROOM_PW 0x58C // ui\re_chatroom_password.uif
#define KO_OFF_DLG_CHATROOM_SEARCH 0x590 // ui\re_chatroom_search.uif
#define KO_OFF_DLG_CHATROOM_ROOM 0x594 // ui\re_chatroom_room.uif
#define KO_OFF_DLG_MINIMENU_USER 0x598 // ui\re_minimenu_userlist.uif
#define KO_OFF_DLG_MAP_INFO 0x59C // ui\re_map_info.uif
#define KO_OFF_DLG_ACHIEVE 0x5A0 // ui\re_achieve.uif
#define KO_OFF_DLG_EXCHANGE 0x5A4 // ui\re_title_window.uif
#define KO_OFF_DLG_RONARK_SCORE 0x5B0 // ui\re_ronark_war_score.uif
#define KO_OFF_DLG_EVENT_TAX 0x5B4 // ui\re_eventtax.uif
#define KO_OFF_DLG_CMD_HOTKEY 0x5B8 // ui\re_commander_hotkey.uif
#define KO_OFF_DLG_CMD_CENTER 0x5C0 // ui\re_commander_center_skill.uif
#define KO_OFF_DLG_ACHIEVE_MINI 0x5C4 // ui\re_achieve_mini.uif
#define KO_OFF_DLG_DISTORTION 0x5C8 // ui\re_dostortionsmoradon.uif
#define KO_OFF_DLG_CHAOS_SKILL2 0x5F8 // ui\re_chaosskilltree.uif (2nd)
#define KO_OFF_DLG_FULLMOON 0x5FC // ui\re_fullmoon_popup.uif
#define KO_OFF_DLG_CHATMGR 0x61C // (chat manager — FA9034)
#define KO_OFF_DLG_DAYPRICE 0x60C // ui\re_dayprice.uif
#define KO_OFF_DLG_STAT_PRESET 0x610 // ui\re_stat_preset.uif
#define KO_OFF_DLG_MERCHANT 0x66C // (merchant)
#define KO_OFF_DLG_MSGBOX_TRADE 0x698 // ui\re_messagebox_trade.uif
#define KO_OFF_DLG_NARRATION 0x6A0 // ui\re_narration.uif
#define KO_OFF_DLG_DX_OPTION 0x6A4 // ui\re_dxtypeoptioin.uif
 
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