LibreKO 🔥 - Sosyal

LibreKO 🔥
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Lazoqlu
Lazoqlu Sosyal Üye
İşte olması gereken bu. Bütün yaratıklar bu şekilde güncellenmeli bence. Elinize sağlık.
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verbiden6 Sosyal Üye
Polygon sayısı kaçtan kaça çıktı hocam ortalama ?
ZeusAFK
ZeusAFK Sosyal Üye
@verbiden6 It can be decimated to the number of polygons you want, the mesh is well optimized. Right now it has 5K, I am not trying to support old PCs, this is going to be a modern graphics version.
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verbiden6 Sosyal Üye
@ZeusAFK Of course, I understand completely. I just shared an Open source UE5.8 project https://ko-yardim.com/konu/26xx-ue5-8-full-client-server-editor-source-hdko.11910 and I always was wondering what will look if I can upgrade mobs and yours looks like amazing :) If you have time to try your models in this project please just let me know how it will looks :)
ZeusAFK
ZeusAFK Sosyal Üye
@verbiden6 Why 30 GB? That is crazy, libreko in godot is 1.2 GB
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verbiden6 Sosyal Üye
When compiled it is nearly 6 to 8Gbps for client side but assets and dashboard images / servers etc a little bit bigger before compile
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