EDİTÖR [RELEASE] [OPEN SOURCE] Knight Online 3D Character & Model Viewer (WebGL / Three.js / N3 Parser)

KY Uzman Üye
Coder
KAYIT
13 Şub 2021
Mesajlar
325
Tepki puanı
177
Yaş
35
Konum
Indonesia
Hello everyone,

I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.

It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.

---

### 🌟 Key Features:
- 🎮 **3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
- 🗡️ **Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
- 🏃 **Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
- ⚡ **FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
- 🔍 **Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
- 📚 **Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
- 🖥️ **Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.

---

### 🛠️ Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher

---


Feel free to star ⭐ the repository, report issues, or contribute via Pull Requests!


 
KY Kıdemli Üye
KAYIT
1 Şub 2023
Mesajlar
133
Tepki puanı
26
Harika görünüyor, paylaştığınız için teşekkürler.
 
KY Kıdemli Üye
KAYIT
19 Ağu 2026
Mesajlar
101
Tepki puanı
6
Hello everyone,

I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.

It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.

---

### 🌟 Key Features:
- 🎮 **3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
- 🗡️ **Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
- 🏃 **Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
- ⚡ **FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
- 🔍 **Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
- 📚 **Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
- 🖥️ **Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.

---

### 🛠️ Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher

---


Feel free to star ⭐ the repository, report issues, or contribute via Pull Requests!


*** Gizli metin: alıntı yapılamaz. ***
good job!
 
KY Kıdemli Üye
KAYIT
2 Tem 2021
Mesajlar
207
Tepki puanı
445
Herkese merhaba,

açık kaynaklı projemi Knight Online geliştirme topluluğuyla paylaşmaktan heyecan duyuyorum: **Knight Online 3D Karakter ve Model Görüntüleyici**.

**Three.js (WebGL)**, özel bir tarayıcı içi **NoahSystem Binary Parser** ve entegre bir **DXT Texture Decoder** kullanarak sıfırdan oluşturulmuş etkileşimli, hafif bir 3D Web & Masaüstü Model Görüntüleyicidir.

---

### 🌟 Temel Özellikler:
- - 🎮 **3D Karakter & Canavar Görüntüleyici**: Oyuncu ırkları, zırhlar, NPC modelleri ve canavarların gerçek zamanlı render edilmesi.
- - ?? ?? **Ekipman ve Öğe Sistemi**: Dinamik silah, kalkan ve zırh eki önizlemeleri.
- - 🏃 **Animasyon Oynatıcısı**: `.n3anim` iskelet dosyaları için gerçek zamanlı animasyon yükleme, döngü ve harmanlama.
- - ⚡ **FX ve Parçacık Motoru**: Beceriler, ortam efektleri ve parlayan silahlar için özel parçacık simülatörü.
- - 🔍 **Doğal DXT Dekompresyonu**: DXT1, DXT3, DXT5 ve BMP dokularının doğrudan WebGL'ye bellek içi kod çözme.
- - 📚 **Entegre Kataloglar**: Öğe, model ve nesne JSON veritabanlarıyla anında varlık arama.
- - ?? ?? **Masaüstü Yerel Modu**: Doğrudan tarayıcınızda veya birlikte verilen C# başlatıcısı aracılığıyla bağımsız bir masaüstü uygulaması olarak çalıştırın.

---

### ?? ?? Teknik Yığın:
- **Ön Uç / 3D Motor**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Özel N3 İkili Ayrıştırıcı (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Arka Uç / Başlatıcı**: PowerShell HTTP Sunucusu, C# Yerel Pencere Başlatıcı

---


Yıldız almaktan çekinmeyin ⭐ depo, sorunları bildirin veya Çekme İstekleri aracılığıyla katkıda bulunun!


*** Gizli metin: alıntı yapılamaz. ***
Thank You
 
KY Kıdemli Üye
Server Sahibi
KAYIT
5 Kas 2025
Mesajlar
246
Tepki puanı
76
Web
Www.RavionKo.com
Aynısını yapıyordum bende ama yürüme ve çalışma fonksiyonu güzelmiş
 
Graph. Desig.
KY Saygın Üye
KAYIT
11 Ocak 2023
Mesajlar
409
Çözümler
1
Tepki puanı
629
Konum
Peru
Web
demon-ks.blogspot.com
Hello everyone,

I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.

It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.

---

### 🌟 Key Features:
- 🎮 **3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
- 🗡️ **Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
- 🏃 **Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
- ⚡ **FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
- 🔍 **Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
- 📚 **Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
- 🖥️ **Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.

---

### 🛠️ Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher

---


Feel free to star ⭐ the repository, report issues, or contribute via Pull Requests!


*** Hidden text: cannot be quoted. ***
good job
 
KY Kıdemli Üye
KAYIT
26 Tem 2024
Mesajlar
247
Tepki puanı
61
Konum
Çin
Hello everyone,

I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.

It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.

---

### 🌟 Key Features:
- 🎮 **3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
- 🗡️ **Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
- 🏃 **Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
- ⚡ **FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
- 🔍 **Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
- 📚 **Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
- 🖥️ **Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.

---

### 🛠️ Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher

---


Feel free to star ⭐ the repository, report issues, or contribute via Pull Requests!


*** Gizli metin: alıntı yapılamaz. ***
tesekkurler
 
KY Üye
KAYIT
6 Ağu 2026
Mesajlar
37
Tepki puanı
3
Hello everyone,

I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.

It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.

---

### 🌟 Key Features:
- 🎮 **3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
- 🗡️ **Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
- 🏃 **Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
- ⚡ **FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
- 🔍 **Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
- 📚 **Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
- 🖥️ **Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.

---

### 🛠️ Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher

---


Feel free to star ⭐ the repository, report issues, or contribute via Pull Requests!


*** Gizli metin: alıntı yapılamaz. ***
 
KY Kıdemli Üye
KAYIT
21 Şub 2026
Mesajlar
303
Tepki puanı
169
Tesekkürler.
 
KY Saygın Üye
Yardımsever
KAYIT
31 May 2023
Mesajlar
221
Çözümler
3
Tepki puanı
582
Hello everyone,

I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.

It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.

---

### 🌟 Key Features:
- 🎮 **3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
- 🗡️ **Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
- 🏃 **Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
- ⚡ **FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
- 🔍 **Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
- 📚 **Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
- 🖥️ **Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.

---

### 🛠️ Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher

---


Feel free to star ⭐ the repository, report issues, or contribute via Pull Requests!


*** Gizli metin: alıntı yapılamaz. ***
nice share bro thanks you <3
 
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