Hey everyone,
I've been saving screenshots throughout LibreKO's development, and I've finally put them together into a history of how the project came together.
LibreKO is an open-
source rebuild of
Knight Online's
client and
server, using C# and Godot. The first client screenshot is just a few colored capsules floating in grey. From there, you can watch Moradon take shape as the terrain, buildings, characters and effects start working, eventually reaching a playable test client.
I kept the broken attempts too: buildings stretched into spikes, characters missing their legs, and a cape attached to a helmet. Those deserved a place in history.
If you've been following LibreKO, or you're curious about what goes into rebuilding
Knight Online, take a look: