#include "stdafx.h"
void CUser::DACSEventRegisterProcess(Packet & pkt)
{
uint8 Tip, Buton;
pkt >> Tip;
if (Tip == 1)
{
pkt >> Buton;
if (Buton == 1) // Kayıt Yap
{
//if (g_pMain->RegisterGameServerDeathMatch)
//DeathMatchEventRegister();
//else if (g_pMain->RegisterLast)
// RegisterLastManEvent();
if (g_pMain->OldMaradonRegisterStatus)
RegisterOldMaradonEvent();
//else if (g_pMain->RegisterToxicEventStatus)
// RegisterToxicEvent();
//else if (g_pMain->StartGameServerUTCRegister)
// RegisterUtcEventUser();
}
else if (Buton == 2) // Kayıt Sil
{
//if (g_pMain->RegisterGameServerDeathMatch)
//DeathMatchEventRegisterCancel();
//else if (g_pMain->RegisterLast)
// UnRegisterLastManEvent();
if (g_pMain->OldMaradonRegisterStatus)
RegisterOldMaradonEvent();
//else if (g_pMain->RegisterToxicEventStatus)
// CancelRegisterToxicEvent();
//else if (g_pMain->StartGameServerUTCRegister)
// DeleteUtcEventUser();
}
}
else
return;
}