if (pSkillCaster->isPlayer() && pSkillTarget)
{
//atak düzenlendi
bool checkout = false;
if (TO_USER(pSkillCaster)->isInGenie()
&& pSkillTarget->isPlayer()
&& pSkillCaster->GetNation() != pSkillTarget->GetNation()
&& TO_USER(pSkillCaster)->isInPVPZone())
return SendSkillFailed();
if (bOpcode == (uint8)MagicOpcode::MAGIC_FAIL
|| bOpcode == (uint8)MagicOpcode::MAGIC_FLYING)
checkout = true;
if (TO_USER(pSkillCaster)->isInGenie()
&& pSkillTarget->isBot()
&& pSkillCaster->GetNation() != pSkillTarget->GetNation()
&& TO_USER(pSkillCaster)->isInPVPZone())
return SendSkillFailed();
if (bOpcode == (uint8)MagicOpcode::MAGIC_FAIL
|| bOpcode == (uint8)MagicOpcode::MAGIC_FLYING)
checkout = true;