BotHandler.cpp girin:
void CBot::Type4Change()
{
m_fType4ChangeTime = getMSTime();
if (isDead())
return;
MagicPacket(MAGIC_EFFECTING, 500048, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
MagicPacket(MAGIC_EFFECTING, 500049, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
MagicPacket(MAGIC_EFFECTING, 500050, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
// MagicPacket(MAGIC_EFFECTING, 500054, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ()); byrockgame undysc kapatıldı
MagicPacket(MAGIC_EFFECTING, 492018, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
MagicPacket(MAGIC_EFFECTING, 491014, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
if (isRogue())
MagicPacket(MAGIC_EFFECTING, 500042, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
else if (isMage())
MagicPacket(MAGIC_EFFECTING, 500040, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
else if (isPriest())
{
MagicPacket(MAGIC_EFFECTING, 500040, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
MagicPacket(MAGIC_EFFECTING, 212020, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
}
else
MagicPacket(MAGIC_EFFECTING, 500040, GetID(), GetID(), (uint16)GetX(), (uint16)GetY(), (uint16)GetZ());
}
burda istediğiniz gibi düzenleyin örneğin ben undysc kapattım 2k sc basılıyor